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Bosses

Bosses wait behind the lower portals of the Portal Hall, always open. They feed legendary crafting: every kill drops a core and a gem, and often an essence. Each one may also drop a Mythic piece, never crafted: from 1 in 20,000 per kill on the easier bosses to 1 in 2,000 on the hardest. Everyone who hits the boss gets XP and rolls their own loot. A boss comes back 3 minutes after it falls. You can claim one reward (loot and XP) from each boss per day; it only counts when the boss dies, so dying in the fight costs you nothing. After that you can still help your friends, without loot. They are made for a party.

Spider Matriarch Spider Matriarch's Lair · level 20+

Health 9,000Damage 66Defense 8XP 6,000Gold 500–900

  • Area attack every 7 s (52 damage, radius 3.2)
  • Summons 3 Spiderling every 14 s

Stuns, roots, knockbacks, pulls and slows do not work on bosses; poison, burning, bleeding, War Cry and weaken do.

Loot

Always the Iron Core and a gem of the Iron set; 50% the Iron Essence for legendary crafting.

Mythic: 1 in 20,000 per kill, one of the 10 Mythic pieces.

Also drops: Spider Silk 100%, Tarantula Leg 100%.

Gorgon Queen Gorgon's Sanctum · level 30+

Health 15,600Damage 70Defense 10XP 12,800Gold 900–1,600

  • Area attack every 8 s (57 damage, radius 3.3)
  • Ranged attack (59 damage)
  • Summons 2 Gorgon Sister every 15 s

Stuns, roots, knockbacks, pulls and slows do not work on bosses; poison, burning, bleeding, War Cry and weaken do.

Loot

Always the Iron Core and a gem of the Iron set; 50% the Iron Essence for legendary crafting.

Mythic: 1 in 10,000 per kill, one of the 10 Mythic pieces.

Also drops: Snake Fang 100%, Lizard Scale 100%.

Bloodfang Ravager Ravager's Den · level 40+

Health 24,600Damage 97Defense 14XP 56,000Gold 1,500–2,600

  • Area attack every 6 s (73 damage, radius 3.2)
  • Summons 3 Ravager Pup every 13 s

Stuns, roots, knockbacks, pulls and slows do not work on bosses; poison, burning, bleeding, War Cry and weaken do.

Loot

Always the Iron Core and a gem of the Iron set; 50% the Iron Essence for legendary crafting.

Mythic: 1 in 6,000 per kill, one of the 10 Mythic pieces.

Also drops: Wolf Pelt 100%, Troll Heart 60%.

Stone Demon Stone Demon's Pit · level 45+

Health 36,000Damage 116Defense 18XP 88,000Gold 2,200–3,800

  • Area attack every 5 s (89 damage, radius 3.8)

Stuns, roots, knockbacks, pulls and slows do not work on bosses; poison, burning, bleeding, War Cry and weaken do.

Loot

Always the Iron Core and a gem of the Iron set; 50% the Iron Essence for legendary crafting.

Mythic: 1 in 5,000 per kill, one of the 10 Mythic pieces.

Also drops: Fire Core 100%, Ruby 50%.

Ancient Hydra Hydra's Lair · level 50+

Health 48,000Damage 128Defense 18XP 120,000Gold 3,000–5,000

  • Area attack every 9 s (94 damage, radius 3.4)
  • Breath in a cone (108 damage)

Stuns, roots, knockbacks, pulls and slows do not work on bosses; poison, burning, bleeding, War Cry and weaken do.

Loot

Always the Iron Core and a gem of the Iron set; 50% the Iron Essence for legendary crafting.

Mythic: 1 in 4,000 per kill, one of the 10 Mythic pieces.

Also drops: Dragon Scale 100%, Dragon Scale 60%, Golden Chalice 50%.

Lord Commander Varek Fort Ravenmoor (danger zone) · level 15+

Health 9,000Damage 55Defense 8XP 7,000Gold 600–1,100

Not behind a portal: he takes the keep of Fort Ravenmoor three times a day, out in the open, where players can attack each other. Every kill gives its reward (no daily limit).

Loot

Always the Iron Core and a gem of the Iron set; 50% the Iron Essence for legendary crafting.

Mythic: 1 in 20,000 per kill, one of the 10 Mythic pieces.

Glaciara, the Frost Queen The Ice Island, on her peak · level 74+

Health 64,000Damage 200Defense 20XP 380,000Gold 5,000–9,000

The Frost Queen floats in the middle of the ring of ice at the top of the Ice Island and comes back 45 minutes after she falls. Every kill gives its reward.

  • Frost bolts (160 damage).
  • An ice burst around her every 7 s (150 damage, radius 3.5).
  • Summons 2 Frost Wisp every 20 s.

Loot

Always the Frost Core and a gem of the Frost set; 50% the Frost Essence for legendary crafting.

Mythic: 1 in 3,000 per kill, one of the 10 Mythic pieces.

Malachar, the Inverted King The Inverted City, in his palace · level 110+

Health 120,000Damage 420Defense 26XP 900,000Gold 9,000–15,000

A king's body with no head on it: from his neck a stalk of flesh rises and lets his crowned head hang upside down. He waits at the back of his palace, at the north end of the Inverted City, and comes back one hour after he falls. Every kill gives its reward.

  • The world turns: the ground around him darkens, then everyone close is thrown to the opposite side of him, slowed.
  • A rain of fire on the party.
  • A cross that splits the floor and stuns.
  • Summons 2 Inverted Knight every 22 s.

Loot

Always the Abyss Core and a gem of the Abyssal set; 50% the Abyss Essence for legendary crafting.

Mythic: 1 in 2,000 per kill, one of the 10 Mythic pieces.