World & caves
The town and the Temple sit in the middle of the map. A magic barrier keeps you out of the harder regions until you reach their level; creatures cannot cross it either. Caves have the level of their entrance. Hunting outside the dungeons gives +25% XP, and creatures in caves drop +25% loot and +25% gold.
| Region | Level | How to get there |
|---|---|---|
| South | free | Out of the Temple's south door: the Training Grounds, then the Southlands. |
| West | 15+ | Walk west from the West End: no more mountains in the way. |
| Northlands | 15+ | Follow the road north of the town. |
| East | 30+ | Cross the water channel on one of its three bridges. |
| Far north | 30+ | Past the Northlands: Orc Fortress to the left, Cyclops Peak to the right. |
| Dragon Hills | 40+ | An island east of the Cyclops Peak, across the Dragon Bridge. |
| The Ice Island | 50–74 | Step into the frost portal of the Portal Hall. You arrive at Frostgate, a stone platform where no creature enters; the farther from it, the stronger the cold bites: the Frozen Coast (50+), the White Woods (58+), the Glacier Fields (66+) and Glaciara's Peak (74+). The Crystal Vein lies under the Glacier Fields and the Frozen Halls open in their west. No one lives there. |
| The Inverted City | 75+ | Step into the mirror portal of the Portal Hall. A small piece of a corrupted town, ringed by the abyss: fallen lampposts, dead trees, tentacles out of the cracks. The adventurers who looked into the mirror walk its streets as the Inverted Knights, Rangers, Sorcerers and Druids, with something growing from their necks. The outer streets are 75+, the Square 90+, the palace grounds 105+, and Malachar waits in his palace. You arrive in the Mirror Hall, where no creature enters. |
Caves
Holes, ladders, grates and stairs lead down. These are the 8 caves and what lives in them.
Spider Cave Training Grounds · any level
Opens inside the Training Grounds, south of the Temple. Entrance at 106, 148. About 28 creatures.
Bone Pit West · level 15+
West, south of the Wildlands. Entrance at 50, 130. About 39 creatures.
Troll Cave West · level 15+
West, in the Troll Woods. Entrance at 25, 123. About 50 creatures.
Demon Cave North · level 30+
North, on the road past the town. Entrance at 98, 78. About 45 creatures.
Orc Fortress Depths North · level 30+
North, under the Orc Fortress. Entrance at 97, 34. About 60 creatures.
Sunken Crypt North · level 30+
South-east, down a stairway. Entrance at 158, 162. About 50 creatures.
Crystal Vein Ice Island: Glacier Fields · level 66+
Under the Glacier Fields of the Ice Island, down a hole in the east. Entrance at 140, 80. About 32 creatures.
Inverted Catacombs Inverted City · level 105+
Under the Inverted City, down the old Spider Cave hole, now in the north. Entrance at 106, 88. About 36 creatures.
Out in the open
The surface has far fewer creatures than the caves.
| Area | Creatures |
|---|---|
| Training Grounds | Training Rat, Training Goblin |
| South | Rabbit, Snake, Wolf, Goblin, Wild Boar |
| West | Troll, Orc Rogue, Fishman, Orc, Ravenmoor Crossbowman, Ravenmoor Recruit, Ravenmoor Raven Mage, Ravenmoor Shieldguard |
| East | Orc, Orc Rogue, Troll |
| North | Minotaur, Lizardman, Wraith, Ogre, Cyclops |
| Cyclops Peak (upper level) | Cyclops |
| Dragon Hills | Dragon Hatchling |
| Dragon Hills (upper level) | Dragon, Dragon Hatchling |
| Inverted City | Inverted Knight, Inverted Ranger, Inverted Sorcerer, Inverted Druid |
| Ice Island: Frozen Coast | Snow Wolf, Frost Wisp |
| Ice Island: White Woods | Yeti, Frozen Dead |
| Ice Island: Glacier Fields | Mammoth, Frozen Dead, Yeti, Frost Dragon |

















