Dungeons
The Portal Hall, beside the Temple, holds a portal for each dungeon. Each dungeon has 10 rooms in an S shape: rooms full of creatures (65 in all), a Mimic that looks like a chest, a mini-boss and the final chest. You get 3 entries a day in each one; falling inside does not spend the entry. Go alone or with your party (up to 4): the party enters together. Loot is always personal.
The final chest
- Gold, always: more the more of the dungeon you cleared.
- Food or potions: 60%.
- Crafting materials of the dungeon's set: a gem, and with luck its core too. The more you cleared, the better the odds. The chest tells you how much you cleared.
- A dye: 15%.
Dungeons drop no crafted gear. Creatures inside sometimes drop a gem; the Mimic a gem or a core. The dungeon lord always drops the core (for legendary crafting), sometimes a gem, and has a tiny chance of a Mythic piece. No level is needed to enter: the level shown is the one it is meant for.
Demon Halls grows with your party: it takes the level of the highest member online (30 to 50). Creatures get tougher and give more XP, and high levels give the chest a chance of an extra gem.
Spider Nest meant for levels 1-10
Creatures: Spider, Cave Rat, Spider, Slime, a MimicMini-boss: Brood Guardian (a stronger Tarantula)
Materials of the Iron set: Iron Core.
Mythic: 1 in 20,000 per kill, one of the 10 Mythic pieces.
Bone Crypt meant for levels 10-20
Creatures: Skeleton, Ghoul, Skeleton, Slime, a MimicMini-boss: Crypt Warden (a stronger Skeleton Guard)
Materials of the Iron set: Iron Core.
Mythic: 1 in 20,000 per kill, one of the 10 Mythic pieces.
Orc Warcamp meant for levels 20-30
Creatures: Orc, Orc Rogue, Orc, Slime, a MimicMini-boss: Warchief Grak (a stronger Orc Warrior)
Materials of the Iron set: Iron Core.
Mythic: 1 in 10,000 per kill, one of the 10 Mythic pieces.
Demon Halls meant for levels 30–50 (scales to your party)
Creatures: Imp Demon, Skeleton Mage, Imp Demon, Slime, a MimicMini-boss: Infernal Lord (a stronger Fire Demon)
Materials of the Iron set: Iron Core.
Mythic: 1 in 6,000 per kill, one of the 10 Mythic pieces.
Frozen Halls meant for levels 60–75
Creatures: Frozen Dead, Yeti, Frost Wisp, Frozen Dead, a MimicMini-boss: Hrimgar, the Frost King (a stronger Hrimgar, the Frost King)
Materials of the Frost set: Frost Core.
Mythic: 1 in 3,000 per kill, one of the 10 Mythic pieces.
Throne of the Mirror meant for levels 105–120
Creatures: Mirror Shade, Inverted Knight, Inverted Sorcerer, Mirror Shade, a MimicMini-boss: The Reflection (a stronger The Reflection)
Materials of the Abyssal set: Abyss Core.
Mythic: 1 in 2,000 per kill, one of the 10 Mythic pieces.
The Frozen Halls open on the Ice Island, in the west of the Glacier Fields: Hrimgar, the Frost King, waits at the end with his ice axe.
The Throne of the Mirror does not open in the Portal Hall: its portal is the great mirror of the Mirror Hall, in the Inverted City. At the end waits The Reflection, which becomes the first player it sees: a knight charges, a sorcerer burns the ground around it, a ranger shoots five arrows at once and a druid roots you and mends itself.