Play now

Dungeons

The Portal Hall, beside the Temple, holds a portal for each dungeon. Each dungeon has 10 rooms in an S shape: rooms full of creatures (65 in all), a Mimic that looks like a chest, a mini-boss and the final chest. You get 3 entries a day in each one; falling inside does not spend the entry. Go alone or with your party (up to 4): the party enters together. Loot is always personal.

The final chest

Dungeons drop no crafted gear. Creatures inside sometimes drop a gem; the Mimic a gem or a core. The dungeon lord always drops the core (for legendary crafting), sometimes a gem, and has a tiny chance of a Mythic piece. No level is needed to enter: the level shown is the one it is meant for.

Demon Halls grows with your party: it takes the level of the highest member online (30 to 50). Creatures get tougher and give more XP, and high levels give the chest a chance of an extra gem.

Spider Nest meant for levels 1-10

Creatures: Spider, Cave Rat, Spider, Slime, a MimicMini-boss: Brood Guardian (a stronger Tarantula)

Materials of the Iron set: Iron Core.

Mythic: 1 in 20,000 per kill, one of the 10 Mythic pieces.

Bone Crypt meant for levels 10-20

Creatures: Skeleton, Ghoul, Skeleton, Slime, a MimicMini-boss: Crypt Warden (a stronger Skeleton Guard)

Materials of the Iron set: Iron Core.

Mythic: 1 in 20,000 per kill, one of the 10 Mythic pieces.

Orc Warcamp meant for levels 20-30

Creatures: Orc, Orc Rogue, Orc, Slime, a MimicMini-boss: Warchief Grak (a stronger Orc Warrior)

Materials of the Iron set: Iron Core.

Mythic: 1 in 10,000 per kill, one of the 10 Mythic pieces.

Demon Halls meant for levels 30–50 (scales to your party)

Creatures: Imp Demon, Skeleton Mage, Imp Demon, Slime, a MimicMini-boss: Infernal Lord (a stronger Fire Demon)

Materials of the Iron set: Iron Core.

Mythic: 1 in 6,000 per kill, one of the 10 Mythic pieces.

Frozen Halls meant for levels 60–75

Creatures: Frozen Dead, Yeti, Frost Wisp, Frozen Dead, a MimicMini-boss: Hrimgar, the Frost King (a stronger Hrimgar, the Frost King)

Materials of the Frost set: Frost Core.

Mythic: 1 in 3,000 per kill, one of the 10 Mythic pieces.

Throne of the Mirror meant for levels 105–120

Creatures: Mirror Shade, Inverted Knight, Inverted Sorcerer, Mirror Shade, a MimicMini-boss: The Reflection (a stronger The Reflection)

Materials of the Abyssal set: Abyss Core.

Mythic: 1 in 2,000 per kill, one of the 10 Mythic pieces.

The Frozen Halls open on the Ice Island, in the west of the Glacier Fields: Hrimgar, the Frost King, waits at the end with his ice axe.

The Throne of the Mirror does not open in the Portal Hall: its portal is the great mirror of the Mirror Hall, in the Inverted City. At the end waits The Reflection, which becomes the first player it sees: a knight charges, a sorcerer burns the ground around it, a ranger shoots five arrows at once and a druid roots you and mends itself.